Graphics Development Resources
— EditedThis is just a collection of valuable resources for real-time rendering, specifically with OpenGL.
- https://casual-effects.com/
- https://casual-effects.com/g3d/www/index.html
- https://paroj.github.io/gltut/
- https://advances.realtimerendering.com/
- https://www.realtimerendering.com/
- https://blog.selfshadow.com/
- https://www.lighthouse3d.com/
- https://learnopengl.com/
- https://developer.nvidia.com/gpugems/gpugems/
- https://google.github.io/filament/Filament.html
- https://nehe.gamedev.net/
- https://doc.magnum.graphics/magnum/opengl-workarounds.html
- https://www.adriancourreges.com/blog/
- https://ktstephano.github.io/rendering/stratusgfx/frame_analysis_v0_10
- http://www.iryoku.com/
- https://media.contentapi.ea.com/content/dam/eacom/frostbite/files/course-notes-moving-frostbite-to-pbr-v32.pdf
- https://seblagarde.wordpress.com/
- https://alextardif.com/
- https://www.youtube.com/@simondev758
- https://www.iryoku.com/publications/
- https://www.geeks3d.com/
- https://apoorvaj.io/
- https://www.schneidervfx.com/
I'll be expanding this list in the future.